Livres

Voici la liste des livres officiels parus ou à paraître pour 7th Sea Second Edition dans leurs versions originales publiés par John Wick Presents.

Voir les livres parus en français


7th Sea Core Rulebook (Second Edition)
7th Sea: Quickstart
7th Sea: Heroes & Villains
7th Sea: Pirate Nations
7th Sea: Nations of Théah, Volume 1
7th Sea: Nations of Théah, Volume 2
7th Sea: Crescent Empire
7th Sea: The New World
7th Sea: Khitai Quickstart
7th Sea: Lands of Gold and Fire

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.

Save the Queen of Avalon from treacherous blackmail!

Thwart a dastardly assassination attempt on the Cardinal of Castille!

Raid the villainous fleets of Vodacce Merchant Princes!

Free the Prince of the Sarmatian Commonwealth from a mysterious curse!

Make decisions that alter the very course of Thean history!

In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.

In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!

This is a game of high adventure, mystery and action. This is a game of intrigue and romance.

This is 7th Sea.

This is the rules packet for the 7th Sea quickstart adventure “Niech Żyje Książę!” (or “Long Live the Prince!”).

Here you will find an overview of the rules as a whole—how to roll dice and count Raises, what Skills cover, and some suggested expanded uses for those Skills.

Most of the rules that you need for specific parts of the adventure are included here.

A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain.

The 7th Sea Heroes & Villains book gives you 40 Heroes and 40 Villains to use in your game. It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness and includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition.

The 7th Sea Heroes & Villains book includes:

  • 40 Heroes to use as NPCs or pregen characters
  • 40 Villains ready to drop into any campaign
  • Plot points and storylines for all characters
  • Tips and tricks for creating your character
  • History and Goals for all Heroes
  • History and Schemes for all Villains
  • New Mechanics and Dueling Styles

Let’s get the glad-rags on and drive her to sea

For a free sailor’s life for sure it ain’t free

Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named “Reis.”

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:

  • Numa, the land where legends were born and never left
  • La Bucca, the once-prison island turned headquarters for international intrigue
  • The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples
  • Aragosta, home of the Brotherhood of the Coast and a pirate paradise
  • Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi

Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.

Sail, me hearties, and treasure what good luck you find. You’ll be needing it.

Liberty! Equality! Freedom!

Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah’s four western nations.

  • Avalon,including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery
  • Castille,including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille
  • Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery
  • Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten

Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?

What is free can never be caged.

What is caged will never know freedom.

Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Théah’s four eastern nations:

  • Eisen, including information about the Eisenfursten, the Horrors within the nation, various locations around the nation, and an expansion on Hexenwerk
  • The Sarmatian Commonwealth, with an inside look at the new nobility and those who oppose it, information on the two halves of the country, and an in depth look at Sanderis
  • Ussura, including a view of the two contenders for the throne, the Ussura countryside, and a look at Tur, a Leshiye as powerful as Matushka
  • Vodacce, including the ongoings of the various cities in Vodacce, important people around the nation, and a look at what happens when Sorte is used untrained

Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?

In an ancient land of sand and sun

Those who burn brightest cast the longest shadows.

When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness.

However, progress is not made without pebbles in the sand. The dethroned sultan plots to recover his throne and his lover, controlled by an otherworldly force, seeks to aid him. Jinn have awoken hungering for the power over mortals they had many years ago...

This book contains material for 7th Sea: Second Edition including new mechanics for Poetry Duels, Backgrounds, Advantages, Stories and Sorceries. It also includes five new Nations:

  • Anatol Ayh, the seat of power and shining star of the Crescent Empire
  • Ashur, an independent city state run by both Assassins and pacifists
  • Persis,ruled by a cruel shah whose vendetta against the empress may tear his country apart
  • Sarmion, a proud Nation rebuilding after the most recent Numanari attack
  • The 8th Sea, a vast desert filled with proud tribes and ancient beasts

Will the empire fall under these threats? Join the fight for the empire’s bright new destiny!

Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.

This book contains material for 7th Sea: Second Edition including new mechanics for environmental hazards, Backgrounds, Advantages, Arcana, Stories, Dueling styles and Sorceries. It also includes the three Nations of the former Aztlan Empire:

  • Nahuacan Alliance,a militaristic alliance of cities devoted to the same four gods
  • TzakK’an, a group of disparate city-states bound together by their shared culture living amongst dense jungles and ancient Syrneth ruins
  • Kuraq, a nation led by a single Empress devoted to the dead god Suway and the undead nobles who serve her

Join the Aztlani people in their struggle to unite in a time of change!

Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world’s map, a rich tapestry of kingdoms connected by adventure, intrigue, trade and exploration. It is an intricate world of contemplative warriors, samurai and animistic mystics, all heeding a Call to Adventure resonating out across the world.

Your adventure in 7th Sea: Khitai begins with this Quickstart. This product contains an overview of Khitai, basic rules for running games set in the East, and an adventure for up to five Heroes.

Woe to any who dare despoil the lands of gold and fire

For Ifrians value freedom, and the divine is always close…

For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed.

Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.

This book contains material for 7th Sea: Lands of Gold and Fire including new mechanics for Backgrounds, Advantages, Arcana, Stories, Dueling styles, and Sorceries. It also includes the five Nations of Ifri:

  • Manden, a land overflowing with gold, with a keen eye for international diplomacy.
  • Mbey, a once great nation now controlled by an ancient evil which threatens all of Terra.
  • Maghreb, whose beloved Blue Queen reigns over a desert land with a fierce soul.
  • Aksum where logic combines with sorcery to create a strategic and effective empire.
  • Khemet where darkness shrouds an ancient empire and a Prince seeks to bring the light.

A shadow has cast its shape across the glorious lands of Gold and Fire, will you join the fight to dispel it?